. What do we learn and unlearned from gamification?

1. What do we learn and unlearned from gamification?   2. How can…

1. What do we learn and unlearned from gamification?

 

2. How can we use gamification to improve teaching practice and boost student’s learning.

 

3. Gamification on students’ cognitive load levels and academic achievements, good or bad

 

 

Articles

Huang, B., & Hew, K. F. (2021). Using Gamification to Design Courses: Lessons Learned in a Three-year Design-based Study. Educational Technology & Society24(1), 44-63. https://www.jstor.org/stable/26977856

 

Nah, F. F. H., Zeng, Q., Telaprolu, V. R., Ayyappa, A. P., & Eschenbrenner, B. (2014b). Gamification of Education: A Review of Literature. Lecture Notes in Computer Science, 401-409. https://doi.org/10.1007/978-3-319-07293-7_39

 

Paas, F. G. W. C., and Van Merriënboer, J. J. G. (1993). The efficiency of instructional conditions: An approach to combine mental-effort and performance measures.Hum. Factors 35: 737-743.
Turan, Z., Avinc, Z., Kara, K., & Goktas, Y. (2016). Gamification and Education: Achievements, Cognitive Loads, and Views of Students. International Journal of Emerging Technologies in Learning (IJET), 11(07), 64. https://doi.org/10.3991/ijet.v11i07.5455